Clement Neca
Clement Neca
Freelance 3D Character Artist
-, France

About

I am a character artist, seeking challenging projects to contribute to the creation of inspiring games, stories and visuals for people.

I have a master degree in game art, where I built my traditional and digital background.
I love anatomy, which I've taught in animation and video-game schools, along with character creation courses.
I can work on both stylized and realistic projects, and adapt easily to any new artistic direction.

Over the past 5 years, I've worked with Caged Element, Nog Studio, Quantic Dream & more.
(Actually at Brain Jar Games Studio, on an future banger)

Skills

Character ModelingDigital SculptingCharacter DesignCreature ModelingHard Surface ModelingConcept ArtDigital Painting3D ModelingDrawingTraditional ArtRetopologyTexturingUvsHand-Paintrealistic characterstylised character

Software proficiency

ZBrush
ZBrush
Photoshop
Photoshop
Marvelous Designer
Marvelous Designer
RizomUV
RizomUV
TopoGun
TopoGun
Substance 3D Painter
Substance 3D Painter
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Blender
Blender
Xgen
Xgen
3ds Max
3ds Max

Productions

    • Video Game
      Menyr
    • Year
      2024
    • Role
      Character Artist
    • Company
      Nog Studio
    • Video Game
      Speed Freeks
    • Year
      2022
    • Role
      Lead Character Artist
    • Company
      Caged Element

Experience

  • Character Artist at Brain Jar Games
    August 2024 - Present

    - Creation of Characters from sculpt to in-game integration, and R&D.

  • Character artist at Quantic Dream
    October 2022 - February 2023

    (3 contracts)

    - Sculpting and painting an highly detailed character following a specific art direction.

    - Re-concepting, sculpting, hand paint, to help establish Art Direction in 3D.

    - Creation of in game character faces (from a concept)

  • Lead Character Artist at Caged Element
    June 2022 - January 2023

    Establishing the pipeline for modular characters.

    Sculpt, Retopology, UVs on Warhammer Orks and skins.

    Also leading 2 other character artists.

  • Character artist at Nog Studio
    France
    September 2022 - October 2022

    Sculpting highly detailed characters

  • Instructor at New 3Dge and 3IS (Game Art Schools)
    Paris
    May 2021 - March 2024

    (Mostly between jobs)

    Teaching Anatomy, and the entire game character production pipeline (From ZBrush to final in-game integration)

Report User