I am a character artist, seeking challenging projects to contribute to the creation of inspiring games, stories and visuals for people.
I have a master degree in game art, where I built my traditional and digital background.
I love anatomy, which I've taught in animation and video-game schools, along with character creation courses.
I can work on both stylized and realistic projects, and adapt easily to any new artistic direction.
Over the past 5 years, I've worked with Caged Element, Nog Studio, Quantic Dream & more.
(Actually at Brain Jar Games Studio, on an future banger)
- Creation of Characters from sculpt to in-game integration, and R&D.
(3 contracts)
- Sculpting and painting an highly detailed character following a specific art direction.
- Re-concepting, sculpting, hand paint, to help establish Art Direction in 3D.
- Creation of in game character faces (from a concept)
Establishing the pipeline for modular characters.
Sculpt, Retopology, UVs on Warhammer Orks and skins.
Also leading 2 other character artists.
Sculpting highly detailed characters
(Mostly between jobs)
Teaching Anatomy, and the entire game character production pipeline (From ZBrush to final in-game integration)